Hello, Let me introduce myself, I am Magnus Fredrikson, a modeller interested in environment and asset design, but i also have an understanding of sound design and sound asset design for games.
I have been modelling for a couple of years, and I have a formal education in sound production and design.
My broad scope of interest in game design, both technical and design parts has led me to hold many positions in several student projects, as a sound designer, asset designer and also done programming parts.
I am always interested in expanding my understanding and technical knowledge, and this led me to, with a fellow student create a unique advanced stereo (binaural) sound engine for udk, this project was fun and very challenging since I have almost no education in programming and had to learn as i went along for a surprisingly good result. A video of this project can be found here.